WebGPU Classes
See the WebGPU section for tutorials and usage guides.
WebGPUWidget
Bases: QWidget
An abstract base class for offscreen WebGPU widgets.
The rendered content is presented via QPainter.
The scene is rendered to an offscreen texture, read back to a numpy buffer, and blitted to the widget with QPainter. This keeps the whole data flow visible and allows QPainter text overlays via render_text().
The readback is pipelined through a small ring of buffers: each frame the current image is copied into one buffer while the previous frame's buffer is mapped and read. Mapping a buffer whose copy was submitted a frame ago returns almost immediately, so the CPU never stalls waiting for the GPU to drain. The presented image therefore lags the simulation by one frame, which is imperceptible at interactive rates.
Subclasses must implement paintWebGPU() and resizeWebGPU(), and must set self.device to a wgpu device before any rendering can occur. The base class owns the render target textures and the readback machinery; resizeWebGPU() should only update subclass state (projection matrix, per-pipeline sizes etc.) and must NOT recreate render buffers itself.
Source code in ncca/ngl/webgpu/webgpu_widget.py
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__init__()
Initialize the widget.
Note the wgpu device is not created here; subclasses are responsible for creating it (self.device) before the first paint.
Source code in ncca/ngl/webgpu/webgpu_widget.py
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paintEvent(event)
Handle the paint event to render and present the WebGPU content.
Source code in ncca/ngl/webgpu/webgpu_widget.py
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paintWebGPU()
abstractmethod
Render the WebGPU content.
Called on every paint event; all the main rendering code goes here. Implementations should end by calling _update_colour_buffer() so the rendered frame is read back for presentation.
Source code in ncca/ngl/webgpu/webgpu_widget.py
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render_text(x, y, text, size=10, font='Arial', colour=Qt.black)
Queue text to be drawn over the rendered frame.
The text buffer is cleared each frame, so text must be re-added every frame (typically from paintWebGPU or a timer callback). Note the rendered image lags the simulation by one frame due to the pipelined readback, so text meant to track a moving 3D object's screen position will swim slightly during fast motion; HUD-style labels are unaffected.
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Source code in ncca/ngl/webgpu/webgpu_widget.py
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resizeEvent(event)
Handle window resize.
Recreates the render targets and the readback frame buffer at the new size (in device pixels), then notifies the subclass via resizeWebGPU().
Source code in ncca/ngl/webgpu/webgpu_widget.py
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resizeWebGPU(width, height)
abstractmethod
Handle a resize, after the buffers are recreated at the new size.
Subclasses should update projection matrices and any per-pipeline sizes here. Width and height are in device pixels.
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Source code in ncca/ngl/webgpu/webgpu_widget.py
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start_update_timer(interval_ms)
Start the update timer with the given interval.
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Source code in ncca/ngl/webgpu/webgpu_widget.py
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stop_update_timer()
Stop the update timer.
Source code in ncca/ngl/webgpu/webgpu_widget.py
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PipelineType
Bases: Enum
Enumeration of available pipeline types.
Source code in ncca/ngl/webgpu/pipeline_factory.py
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PipelineFactory
PipelineFactory is a module-level singleton instance of the factory
class below — use it directly
(PipelineFactory.create_pipeline(device, pipeline_type)) rather than
instantiating your own.
Factory for creating pipeline instances with various configurations.
Source code in ncca/ngl/webgpu/pipeline_factory.py
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__init__()
Initialize the pipeline factory with default pipeline types.
Source code in ncca/ngl/webgpu/pipeline_factory.py
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create_pipeline(device, pipeline_type, **kwargs)
Create a pipeline instance.
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Source code in ncca/ngl/webgpu/pipeline_factory.py
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register_pipeline(pipeline_type, pipeline_factory)
Register a custom pipeline type.
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Source code in ncca/ngl/webgpu/pipeline_factory.py
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NGLToWebGPU
Maps NGL type names to WebGPU strides and vertex formats.
Source code in ncca/ngl/webgpu/webgpu_constants.py
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stride_from_type(type)
staticmethod
Return the byte stride for the given NGL type name.
Source code in ncca/ngl/webgpu/webgpu_constants.py
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vertex_format(type)
staticmethod
Return the WebGPU vertex format for the given NGL type name.
Source code in ncca/ngl/webgpu/webgpu_constants.py
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BaseWebGPUPipeline
Bases: ABC
Abstract base class for all WebGPU rendering pipelines.
Provides common functionality for: - Buffer management and creation - Pipeline configuration - Uniform buffer handling - Resource cleanup
Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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__init__(device, texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, data_type='Vec3', stride=0)
Initialize base pipeline.
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Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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cleanup()
Release pipeline resources. Can be overridden for additional cleanup.
Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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get_dtype()
abstractmethod
Get the numpy dtype for the uniform buffer structure.
Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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render(render_pass, **kwargs)
abstractmethod
Render using this pipeline.
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Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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set_data(**kwargs)
abstractmethod
Set rendering data (vertices, colours, etc.).
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Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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update_uniforms(**kwargs)
abstractmethod
Update uniform buffer values.
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Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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BasePointPipeline
Bases: BaseWebGPUPipeline
Base class for point rendering pipelines.
Provides common functionality for: - Point billboarding - Quad generation - Circle clipping in fragment shader
Source code in ncca/ngl/webgpu/base_webgpu_pipeline.py
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CustomShaderPipeline
Bases: BaseWebGPUPipeline
A WebGPU pipeline that uses custom shader source provided by the user.
This pipeline allows users to provide their own WGSL shader source code while handling the boilerplate for buffer management, uniform updates, and rendering setup.
Source code in ncca/ngl/webgpu/custom_shader_pipeline.py
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__init__(device, shader_source, vertex_formats=None, primitive_topology=wgpu.PrimitiveTopology.triangle_list, texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, uniform_struct_definition=None, pipeline_label='CustomShaderPipeline')
Initialize custom shader pipeline.
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Source code in ncca/ngl/webgpu/custom_shader_pipeline.py
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from_file(device, shader_file, **kwargs)
classmethod
Create a CustomShaderPipeline from a WGSL file.
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Source code in ncca/ngl/webgpu/custom_shader_pipeline.py
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get_dtype()
Get the numpy dtype for the uniform buffer structure.
Source code in ncca/ngl/webgpu/custom_shader_pipeline.py
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render(render_pass, **kwargs)
Render using this pipeline.
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Source code in ncca/ngl/webgpu/custom_shader_pipeline.py
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set_data(positions=None, colours=None, interleaved_data=None, **kwargs)
Set vertex data for rendering.
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Source code in ncca/ngl/webgpu/custom_shader_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
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Source code in ncca/ngl/webgpu/custom_shader_pipeline.py
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Built-in pipeline classes
These are the concrete classes behind each
PipelineType; you normally create them through
PipelineFactory rather than directly.
PointPipelineMultiColour
Bases: BasePointPipeline
A reusable pipeline for rendering points in WebGPU.
Features: - Instanced rendering of points as quads - Per-point colours - Configurable point size - Model, View Projection matrix support pass a projection only for 2D - MSAA support
Source code in ncca/ngl/webgpu/point_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0)
Initialize the point rendering pipeline.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/point_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/point_pipeline.py
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render(render_pass, **kwargs)
Render the points.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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set_data(positions, colours=None)
Set the point data for rendering.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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PointPipelineSingleColour
Bases: BasePointPipeline
A reusable pipeline for rendering points in WebGPU.
Features: - Instanced rendering of points as quads - Single colour for all points - Configurable point size - Model, View Projection matrix support pass a projection only for 2D - MSAA support
Source code in ncca/ngl/webgpu/point_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0)
Initialize the point rendering pipeline.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/point_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/point_pipeline.py
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render(render_pass, **kwargs)
Render the points.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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set_data(positions, colours=None)
Set the point data for rendering.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
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Source code in ncca/ngl/webgpu/point_pipeline.py
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PointListPipelineMultiColour
Bases: BaseWebGPUPipeline
A pipeline for rendering points using WebGPU's native point-list topology.
Features: - Native WebGPU point-list rendering (no billboarding) - Model, View Projection matrix support - MSAA support
Source code in ncca/ngl/webgpu/point_list_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0)
Initialize the point list rendering pipeline.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/point_list_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/point_list_pipeline.py
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render(render_pass, **kwargs)
Render the points.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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set_data(positions, colours=None)
Set the point data for rendering.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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PointListPipelineSingleColour
Bases: BaseWebGPUPipeline
A pipeline for rendering points using WebGPU's native point-list topology.
Features: - Native WebGPU point-list rendering (no billboarding) - Single colour for all points - Model, View Projection matrix support - MSAA support
Source code in ncca/ngl/webgpu/point_list_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0)
Initialize the point list rendering pipeline.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/point_list_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/point_list_pipeline.py
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render(render_pass, **kwargs)
Render the points.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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set_data(positions, colours=None)
Set the point data for rendering.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
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Source code in ncca/ngl/webgpu/point_list_pipeline.py
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LinePipelineMultiColour
Bases: BaseLinePipeline
A reusable pipeline for rendering lines in WebGPU with per-vertex colors.
Features: - Line strips or line segments - Per-vertex colors - MVP matrix support - MSAA support
Source code in ncca/ngl/webgpu/line_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0, topology=wgpu.PrimitiveTopology.line_list)
Initialize the line rendering pipeline.
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Source code in ncca/ngl/webgpu/line_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/line_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/line_pipeline.py
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render(render_pass, **kwargs)
Render the lines.
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Source code in ncca/ngl/webgpu/line_pipeline.py
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set_data(positions=None, colors=None, **kwargs)
Set the line data for rendering.
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Source code in ncca/ngl/webgpu/line_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
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Source code in ncca/ngl/webgpu/line_pipeline.py
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LinePipelineSingleColour
Bases: BaseLinePipeline
A reusable pipeline for rendering lines in WebGPU with single color.
Features: - Line strips or line segments - Single color for all lines - MVP matrix support - MSAA support
Source code in ncca/ngl/webgpu/line_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0, topology=wgpu.PrimitiveTopology.line_list, colour=(1.0, 1.0, 1.0))
Initialize line rendering pipeline.
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Source code in ncca/ngl/webgpu/line_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/line_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/line_pipeline.py
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render(render_pass, **kwargs)
Render the lines.
| Parameters: |
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Source code in ncca/ngl/webgpu/line_pipeline.py
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set_color(colour)
Set the color for the lines.
| Parameters: |
|
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Source code in ncca/ngl/webgpu/line_pipeline.py
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set_data(positions=None, colors=None, **kwargs)
Set the line data for rendering.
| Parameters: |
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Source code in ncca/ngl/webgpu/line_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
| Parameters: |
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Source code in ncca/ngl/webgpu/line_pipeline.py
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TrianglePipelineMultiColour
Bases: BaseTrianglePipeline
A reusable pipeline for rendering triangles in WebGPU with per-vertex colors.
Features: - Triangle lists or triangle strips - Per-vertex colors - MVP matrix support - MSAA support
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0, topology=wgpu.PrimitiveTopology.triangle_list)
Initialize the triangle rendering pipeline.
| Parameters: |
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Source code in ncca/ngl/webgpu/triangle_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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render(render_pass, **kwargs)
Render the triangles.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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set_data(positions=None, colors=None, **kwargs)
Set the triangle data for rendering.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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TrianglePipelineSingleColour
Bases: BaseTrianglePipeline
A reusable pipeline for rendering triangles in WebGPU with single color.
Features: - Triangle lists or triangle strips - Single color for all triangles - MVP matrix support - MSAA support
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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__init__(device, data_type='Vec3', texture_format=wgpu.TextureFormat.rgba8unorm, depth_format=wgpu.TextureFormat.depth24plus, msaa_sample_count=4, stride=0, topology=wgpu.PrimitiveTopology.triangle_list, colour=(1.0, 1.0, 1.0))
Initialize the triangle rendering pipeline.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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render(render_pass, **kwargs)
Render the triangles.
| Parameters: |
|
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Source code in ncca/ngl/webgpu/triangle_pipeline.py
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set_color(colour)
Set the color for the triangles.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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set_data(positions=None, colors=None, **kwargs)
Set the triangle data for rendering.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/triangle_pipeline.py
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InstancedGeometryPipelineMultiColour
Bases: BaseInstancedGeometryPipeline
A reusable pipeline for rendering instanced geometry in WebGPU with per-instance colors.
Features: - Instanced rendering of arbitrary geometry using interleaved x,y,z,nx,ny,nz,u,v format - Per-instance colors - Per-instance positioning - Configurable instance transformation matrix - Model, View Projection matrix support - MSAA support
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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render(render_pass, **kwargs)
Render the instanced geometry.
| Parameters: |
|
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Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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set_data(**kwargs)
Set the instanced geometry data for rendering.
| Parameters: |
|
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Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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InstancedGeometryPipelineSingleColour
Bases: BaseInstancedGeometryPipeline
A reusable pipeline for rendering instanced geometry in WebGPU with single color.
Features: - Instanced rendering of arbitrary geometry using interleaved x,y,z,nx,ny,nz,u,v format - Single color for all instances - Per-instance positioning - Configurable instance transformation matrix - Model, View Projection matrix support - MSAA support
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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cleanup()
Release resources.
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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get_dtype()
Get the data type of the pipeline.
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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render(render_pass, **kwargs)
Render the instanced geometry.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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set_data(**kwargs)
Set the instanced geometry data for rendering.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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update_uniforms(**kwargs)
Update uniform buffer values.
| Parameters: |
|
|---|
Source code in ncca/ngl/webgpu/instanced_geometry_pipeline.py
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